Metaverse Statistics By Usage, Users and Revenue

Updated · Mar 13, 2025


TABLE OF CONTENTS
- Introduction
- Editor’s Choice
- General Metaverse Statistics
- Worldwide Metaverse Market Size By Segment Between 2025 And 2030
- Metaverse Market By Region
- Metaverse Statistics By Investments By Sectors
- Metaverse Use And Related eCommerce Activities Worldwide
- Metaverse Statistics By Reasons To Join Metaverse
- Awareness About Metaverse Worldwide By Age Group
- Attitude Towards Metaverse
- Metaverse Market Size Forecast
- What Does General Interest Look Like?
- The Top Sectors Investing in The Metaverse
- Tech Experts’ Insights on the Metaverse
- Conclusion
Introduction
Metaverse Statistics: The Metaverse is a fast-growing digital world where people can work, play, and interact through virtual reality (VR) and augmented reality (AR). It is becoming more popular, with businesses, gamers, and social media users exploring its possibilities.
Statistics show that the Metaverse market is expanding rapidly, with millions of users and billions of dollars invested. More companies are creating virtual spaces, digital assets, and even virtual jobs. People are spending more time in these digital worlds, whether for gaming, education, or socializing.
As technology improves, the Metaverse is expected to grow even bigger. Understanding the latest trends and numbers helps us see how the Metaverse is shaping the future of digital experiences. This article explores key statistics about its growth and impact.
Editor’s Choice
- Metaverse Statistics show that the Metaverse market is projected to reach USD 74.4 billion in 2024 and USD 103.6 billion in 2025, with an annual growth rate of 37.73% expected between 2024 and 2030.
- By 2025, the number of Metaverse users is anticipated to reach approximately 700 million monthly active users.
- The United States is expected to generate USD 32.1 billion in Metaverse market revenue in 2025, leading globally.
- The number of augmented reality (AR) capable devices worldwide is expected to reach 1.73 billion by 2024, up from 0.44 billion in 2019.
- The global virtual fitting room market is projected to be valued at USD 5.71 billion in 2024, reflecting the integration of Metaverse technologies in e-commerce.
- The Metaverse gaming market is expected to reach USD 31.6 billion in 2025.
- Around 44% of users have engaged in virtual reality activities such as joining virtual worlds or purchasing digital products.
- Since 2020, Meta Platforms has invested over USD 50 billion in its Reality Labs division, which focuses on augmented reality technology.
- Approximately 77% of respondents believe that the Metaverse could cause serious harm to modern society, citing issues like addiction and privacy concerns.
- By 2030, the Metaverse market is expected to reach USD 507.8 billion, with user penetration increasing from 14.6% in 2024 to 39.7% by 2030.
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General Metaverse Statistics
- In recent years, more than 600 million people around the world have actively used the Metaverse.
- About 51% of users in the Metaverse are younger than 13 years old.
- The Metaverse industry is currently worth around USD 74.4 billion.
- By 2026, around one in four people may spend at least an hour daily in the Metaverse.
- Around 54% of experts believe that by 2040, the Metaverse will be an important part of everyday life for at least 500 million people worldwide.
- 24% of adults in the U.S. think the Metaverse might replace social media in the future.
- Roblox is the most popular game in the Metaverse, attracting about 70.2 million daily active players.
- According to research, 3 out of 4 Americans believe that the metaverse is risky when it comes to life in reality, as it may have serious harmful effects.
- Around 44% of metaverse users are most excited to use it for communication purposes with family and friends.
- At least 31% of American adults have never heard about Metaverse.
- As of today, Roblox is the most popular metaverse-based game, with 55 million players actively playing it daily.
- Metaverse Statistics also mentioned that around 60% of gamers said they had used the metaverse for non-gaming-related activities, including shopping and socializing.
- More than 50% of internet users believe that their personal data is not secure in the metaverse.
- Meanwhile, only , 8% of tech experts say that the metaverse’s importance will increase in the next five years.
- More than 25% of consumers around the world are interested in trying virtual experiences, which include activities such as museum and art tours, music concerts, dance and cooking classes (28%), safari and zoo tours (27%), live performances and travel (26%), and fitness (25%).
- Around 24% of Americans think that the metaverse is likely to replace social media networks in the coming years.
- 50% of Americans agree that low-priced VR headsets are the leading driving factors of the metaverse.
- 88% of metaverse users said it is possible to form relationships in the virtual world.
- 54% of metaverse gamers are likely to create avatars that do not look like them in real life.
Worldwide Metaverse Market Size By Segment Between 2025 And 2030
Year (USD billion) | Workplace | Gaming | Virtual Assets | Live Entertainment | Health and Fitness | eCommerce | Advertising | Education | AR & VR Hardware | Digital Media |
2025 | 6.2 | 31.6 | 3.3 | 6.2 | 11.6 | 42.1 | 2.2 | 3.7 | 2.0 |
0.6 |
2026 |
8.4 | 48.1 | 4.2 | 0.3 | 17.1 | 60.2 | 3.1 | 5.8 | 2.2 | 0.8 |
2027 | 11.6 | 71.9 | 5.4 | 0.4 | 25.6 | 87.2 | 4.3 | 9.8 | 2.5 |
0.9 |
2028 |
16.1 | 102.4 | 6.6 | 0.4 | 36.8 | 124.0 | 5.7 | 16.4 | 2.8 | 1.1 |
2029 | 21.8 | 136.4 | 7.5 | 0.5 | 48.0 | 167.4 | 6.8 | 22.6 | 3.0 |
1.3 |
2030 |
27.7 | 168.4 | 8.0 | 0.5 | 56.1 | 210.3 | 7.5 | 24.7 | 3.3 | 1.3 |
Metaverse Market By Region
Asia
- The Asian metaverse market is currently valued at USD 27.4 billion.
- The Asian Metaverse market is expected to grow at a CAGR of 35.63% between 2024 and 2030, reaching USD 170.9 billion by 2030.
- By 2030, the number of users is estimated to reach 1,657.0 million.
- In 2024, the user penetration rate is projected at 14.6%, which will rise to 38.6% by the forecasted year.
- The (ARPU) average value per user is USD 45.2.
Africa
- The African metaverse market is expected to grow at a CAGR of 40.64%, reaching USD 8,466.0 million by 2030.
- Currently, it is valued at USD 1,094.0 million.
- The user penetration rate is estimated at 7.2% in 2024, rising to 19.8% by 2030.
- By 2030, the number of users is expected to reach 12.01 million.
Australia And Oceania
- In 2024, the Australian and Oceania markets will be valued at USD 1,334.0 million.
- It is expected to grow at a CAGR of 39.64% between 2024 and 2030, reaching USD 9,892.0 million by the forecast period.
- Furthermore, the ARPU is estimated to amount to USD 187.9
- The user penetration rate is 22.2% in 2024, which is expected to increase by 62.3% by 2030.
Americas
- As per Metaverse Statistics, the American metaverse market is valued at USD 28.1 billion in 2024.
- Furthermore, by 2030, it is estimated that it will grow at an annual growth rate of 38.52%, reaching USD 198.4 billion by the forecast period.
- As of today, the user penetration rate is 17.1%, which is estimated to rise to 48.8% by 2030.
- In addition, by 2030, the total number of users in the market is projected to reach 450.3 million.
Europe
- In Europe, the metaverse market is projected to amount to USD 16.4 billion in 2024.
- It is estimated that by 2030, it will reach USD 120.2 billion, with an annual growth rate of 39.34%.
- The total number of users in the market is projected to reach 384.5 million by 2030.
- The average value per user is projected to be USD 127.9.
- By 2030, the number of users in the European market is expected to reach 384.5 million, with a penetration rate of 16.4% in 2024 and 49.1% by 2030.
Metaverse Statistics By Investments By Sectors
Sector | Metaverse investments |
Computer and IT | 17% |
Education | 12% |
Finance | 11% |
Marketing and advertising | 10% |
Medical and health | 9% |
Technology and innovation | 7% |
Travel and hospitality | 6% |
Construction | 5% |
Transport | 5% |
Customer service | 4% |
(Source: explodingtopics.com)
- Metaverse Statistics show that the computer and IT industries are investing significantly in metaverse technology, contributing 17%.
- Other top industries with the largest investments include education, finance, marketing and advertising, and medical and health, resulting in 12%, 11%, 10%, and 9%.
Metaverse Use And Related eCommerce Activities Worldwide
(Reference: statista.com)
- According to Metaverse Statistics 2023, 36% of non-users have heard about it but have not used it.
- In addition, 23% have also heard about it but have yet to use it in the last six months.
- Furthermore, around 44% of people collectively said they had used virtual reality headsets, joined virtual worlds, purchased digital products, etc.
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Metaverse Statistics By Reasons To Join Metaverse
Primary Reasons for Joining the Metaverse | Share of respondents |
Work possibilities | 52% |
Art and live entertainment | 48% |
Money investment | 44% |
Education | 40% |
Online dating and socializing | 32% |
Gaming | 29% |
Adult entertainment | 18% |
(Reference: explodingtopics.com)
- Metaverse Statistics showed that most of the users are joining Metaverse for work possibilities, contributing 52%.
- Additionally, art and live entertainment, money investment, education, online dating and socializing, gaming, and adult entertainment are other significant reasons for the same.
Awareness About Metaverse Worldwide By Age Group
(Reference: statista.com)
- Metaverse Statistics by awareness show that, in 2023, most of the people in all age groups have heard a little about the term Metaverse.
- Furthermore, it is clear that none of the respondents to the Statista survey used Metaverse.
Attitude Towards Metaverse
Feelings about the metaverse | Share of respondents |
Curious | 33% |
Uninterested | 27% |
Suspicious | 23% |
Concerned | 19% |
Indifferent | 19% |
Excited | 18% |
Optimistic | 16% |
Confused | 12% |
None of these | 7% |
(Source: explodingtopics.com)
- 33% of Americans are curious about Metaverse. On the other hand, 69% are collectively uninterested, suspicious and concerned.
- 19% feel indifferent, while 18% and 16% are excited and optimistic.
- However, around 12% need clarification about the metaverse technology.
Metaverse Market Size Forecast
- Metaverse Statistics also predicts that the Global Metaverse Market will grow significantly in the coming years. In 2023, it was valued at USD 94.1 billion, but by 2032, it is projected to reach USD 2,346.2 billion, expanding at a CAGR of 44.4% from 2024 to 2033.
- The Virtual Reality (VR) Headset Market is also experiencing rapid growth. It was worth USD 13 billion in 2023 and is predicted to surpass USD 121.9 billion by 2032, with an annual growth rate of 29.1%.
- Similarly, the Extended Reality (XR) Market is expected to increase from USD 49.6 billion in 2023 to USD 519.5 billion by 2032, growing at a CAGR of 30.8%.
- The Mixed Reality Market is set to expand significantly, rising from USD 52.6 billion in 2023 to USD 1,224.0 billion by 2032, with an impressive CAGR of 43.2%.
- In addition, the Immersive-Reality Technologies Market is forecasted to grow from USD 90.8 billion in 2023 to USD 780.4 billion by 2033, showing a CAGR of 24%.
- The Augmented Reality (AR) Market is also expected to rise, reaching USD 591.7 billion by 2033 from USD 29.6 billion in 2024, expanding at a CAGR of 39.5%.
- Lastly, the combined Augmented Reality and Virtual Reality Market is projected to increase from USD 34.8 billion in 2023 to USD 106.2 billion by 2033, with a CAGR of 11.8%.
- According to Earthweb, 53% of businesses investing in the metaverse have allocated resources to cryptocurrencies, reflecting strong belief in digital currencies.
- 44% of companies are investing in non-fungible tokens (NFTs), exploring digital assets as part of their metaverse strategies.
- 40% of investors are focusing on the work environment and remote working sector, emphasizing virtual collaboration tools.
- Around 30% of businesses are investing in branding and marketing to establish themselves in the Metaverse.
- About 27% of companies have set aside funds to buy digital products, showing a move toward online shopping.
- Nearly 24% of businesses are spending on the gaming industry and developing new products, aiming to create more interactive experiences.
- 18% of investors are showing interest in virtual real estate, exploring the potential of digital property markets.
- 15% of businesses are investing in the entertainment sector, looking at immersive experiences in the metaverse.
- The Global Metaverse Market saw the hardware segment lead the market with over 39% market share in 2022.
- The desktop segment held a dominant position in 2022, capturing over 42% of the market.
- The Virtual Reality (VR) and Augmented Reality (AR) segment also held a leading share, exceeding 36%.
- The gaming segment secured more than 27% of the market in 2022, matching the BFSI (Banking, Financial Services, and Insurance) segment, which also accounted for over 27%.
- North America was the leading region in the Metaverse Market in 2022, holding over 43% of the market share, with revenues totaling USD 13 billion.
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What Does General Interest Look Like?
- About 18% of adults who use the internet are very eager to attend a music event in the Metaverse.
- 29% of Millennials and 24% of Gen Z saying they are highly interested in these virtual concerts.
- In the United States, 33% of adults are curious about the Metaverse, while 18% are excited about it.
- The metaverse currently has 400 million monthly active users (MAUs), with most of the activity concentrated in a few popular virtual worlds. Roblox leads with 210 million MAUs, followed by Minecraft with 160 million MAUs, and Fortnite with 80 million MAUs.
- The average age of users on these top metaverse platforms is between 12 to 13 years old, demonstrating a younger demographic’s dominance in virtual spaces.
- Many Metaverse users are very young: 51 are under 13 years old, and 83.5% are younger than 18.
The Top Sectors Investing in The Metaverse
- Based on Metaverse Statistics, the computer and IT industry is the top sector investing in the Metaverse, making up 17% of total investments.
- The education sector follows closely, contributing 12% of metaverse investments. Key applications in education include flight simulations, anatomy and surgery training, and digital learning collaboratives, enhancing learning experiences through virtual platforms.
- The finance sector is responsible for 11% of metaverse investments, leveraging virtual spaces for financial services, digital assets, and virtual banking innovations.
- Marketing and advertising industries account for 10% of investments, focusing on virtual advertising spaces, immersive brand experiences, and consumer engagement in the metaverse.
Sector |
Metaverse investments
|
Computer and IT | 17% |
Education | 12% |
Finance | 11% |
Marketing and advertising | 10% |
Medical and health | 9% |
Technology and innovation | 7% |
Travel and hospitality | 6% |
Construction | 5% |
Transport | 5% |
Customer service | 4% |
- The medical and health sector contributes 9% of metaverse investments, utilizing virtual platforms for telemedicine, surgical training, and patient care simulations.
- Technology and innovation account for 7% of investments, driving advancements in virtual reality (VR), augmented reality (AR), and AI within the metaverse ecosystem.
- The travel and hospitality sector invests 6%, exploring opportunities for virtual tourism, hotel experiences, and interactive travel planning in the metaverse.
- Construction and transport industries each contribute 5% of investments, utilizing the metaverse for virtual project planning, architectural simulations, and transport infrastructure developments.
- The customer service sector invests 4%, focusing on virtual platforms for improved customer interactions, support services, and automated solutions within the metaverse.
Tech Experts’ Insights on the Metaverse
- 15% of tech experts believe that the metaverse is currently at its peak and experiencing its highest level of growth.
- 68% of tech experts think that the metaverse will experience rapid expansion within the next 5 years, anticipating significant developments in technology and user adoption during this period.
- 14% of tech experts predict that the metaverse will take 10 years to fully evolve and reach its potential.
- 3% of tech experts believe that it will take more than 10 years for the metaverse to become mainstream and for the technology to fully mature.
- A small portion, 1% of tech experts, are skeptical and believe that the metaverse will never truly boom or reach the level of success anticipated by many.
Conclusion
As stated in these Metaverse Statistics, the metaverse aids in improving connectivity to provide better user experiences in all kinds of industries. Not only this, but once the metaverse technology is incorporated into businesses, it will create new opportunities, as well as enable improved digital content, monetization, and exchange of goods and services in the virtual world.
However, this technology lacks many loopholes. Most of the people are worried about their online identity. In addition, games with metaverse are extremely addictive, which can affect mental health. Overall, just like a coin has two sides, the technology comes with pros and cons as well. It is up to us to what extent we get ourselves involved in such technology.

Pramod Pawar brings over a decade of SEO expertise to his role as the co-founder of 11Press and Prudour Market Research firm. A B.E. IT graduate from Shivaji University, Pramod has honed his skills in analyzing and writing about statistics pertinent to technology and science. His deep understanding of digital strategies enhances the impactful insights he provides through his work. Outside of his professional endeavors, Pramod enjoys playing cricket and delving into books across various genres, enriching his knowledge and staying inspired. His diverse experiences and interests fuel his innovative approach to statistical research and content creation.